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                  CONFLICT PC MULTI-LANGUAGE
                USER GUIDE FOR TEXT MODIFICATION
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DATA FILES
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- Your test results are saved automatically in 3 folders on your desktop:
  - Stroop
  - Simon
  - Flanker
  
- To exit the program: Click in the very top-right corner of the screen

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CHANGING THE TEXT OR TRANSLATING
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- You can change all the text shown in the program by editing a special file
  called "language.xml" located in the Resources folder.
    
- For Mac users: The Resources folder is hidden inside the program
  1. Right click on the app icon
  2. Choose "Show package contents" from the menu
  3. Click on "Contents" folder and then "Resources" folder
    
- IMPORTANT: Only edit this file with a basic text editor like:
  * Windows: Notepad
  * Mac: TextEdit (make sure it's in plain text mode)
  * DO NOT use Microsoft Word or similar programs

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HOW TO EDIT THE TEXT FILE
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- SAFETY FIRST: Before making any changes, make a copy of the original file
  so you can restore it if needed
  
- BASIC RULES:
  - The file contains "tags" that look like <TagName> and </TagName>
  - Only change the text BETWEEN these tags
  - Do not add new lines or spaces
  - Do not change the order of any text
  - DO NOT change or delete any tags (the words inside < > symbols)
  - Save your edits in the same Resources/language.xml file (do not rename)
  
  For example, if you see:
    <LoginQuitText>QUIT</LoginQuitText>
  
  You can change "QUIT" to "EXIT" or another word, but don't touch
  the <LoginQuitText> and </LoginQuitText> parts

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WHAT EACH TEXT SECTION CONTROLS (IN ORDER)
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1. NameOfRed - The word used for the color Red throughout the program
2. NameOfBlue - The word used for the color Blue throughout the program
3. LoginQuitText - Text on the Quit button at login screen
4. LoginOK - Text on the OK button at login screen
5. IDPrompt - Text that asks for participant ID

6. InstructionScreenStartPractice - Text on button to begin practice
7. InstructionScreenStartTask - Text on button to begin the real test
8. InstructionsUnderstandPrompt - Text on the "I understand" button
9. InstructionsReview - Text on button to see instructions again

10. StroopTopInstructionLabel - Example text above Stroop test
11. StroopLeftInstructionLabel - Left answer label in Stroop example
12. StroopRightInstructionLabel - Right answer label in Stroop example

13. SimonTopInstructionLabel - Example text above Simon test
14. SimonLeftInstructionLabel - Left answer label in Simon example
15. SimonRightInstructionLabel - Right answer label in Simon example

16. FlankerTopInstructionLabel - Example text above Flanker test
17. FlankerLeftInstructionLabel - Left answer label in Flanker example
18. FlankerRightInstructionLabel - Right answer label in Flanker example

19. StroopInstructions1 - Instructions shown before Stroop practice
20. StroopInstructions2 - Instructions shown after Stroop practice

21. SimonInstructions1 - Instructions shown before Simon practice
22. SimonInstructions2 - Instructions shown after Simon practice

23. FlankerInstructions1 - Instructions shown before Flanker practice
24. FlankerInstructions2 - Instructions shown after Flanker practice

25. TimeLeftLabel - Text shown next to the countdown timer
26. ScoreLabel - Text shown next to the score counter